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Mac pinball hd
Mac pinball hd








mac pinball hd
  1. Mac pinball hd for mac#
  2. Mac pinball hd free#

How did you decide on the themes, and which have been most popular? I can't say it was the hardest part of our development, but it definitely was the most important. Pinball game are unimaginable without realistic physics. What is the hardest thing to get right with pinball games on iDevices? The iPhone and iPhone 3GS in particular have everything required for a good pocket pinball: touchscreen for intuitive controls, accelerometer for tilting the table, OpenGL 2.0 for fast 3D graphics. Why did you think pinball games would work well on iPhone? On its launch day, it went to #1 in US paid apps charts, which was totally unexpected. Now we are moving to iPad and our main success Pinball HD is basically an abridged version of Pinball for Mac, which is an intermediate level between iPhone and Mac versions.

Mac pinball hd for mac#

You can turn your iPhone into a remote control for Mac Pinball and play while sitting comfortably on your couch. Another interesting feature of this game is remote control. Everything was upgraded - graphics engine, sound, mission system. It's an improved version of the three iPhone pinball tables collected together in one application. All three have been updated numerous times because we always listen and quickly react to user feedback.Īt the same time we released Pinball for Mac.

mac pinball hd

So we realised we'd found our niche and continued, to-date releasing three pinball games for iPhone: Wild West Pinball, The Deep Pinball and Jungle Style Pinball.

Mac pinball hd free#

The reviews were positive, the sales were good, and the free version has been downloaded several million times, reaching #1 in the US free games chart. We concentrated on the realism and fast 3D graphics from the start and it turned out great - as far as we are concerned.

mac pinball hd

We just wanted to develop a good pinball game for ourselves. The pinball genre was chosen spontaneously. Philipp Pogosov: Our company has been making videogames since 2004, but we only become famous globally when we started working on iPhone games in 2008.īefore that we had released about 20 titles, which were well known in the Russian market, mostly for J2ME mobile phones, although our portfolio also contains some peculiar projects, e.g. Pocket Gamer: What's Gameprom's background? We caught up with CEO Philipp Pogosov to find out more. Now it's looking to branch other further onto new platforms and with new games too. Bursting on the iPhone scene with its pinball series, Russian developer Gameprom has since expanded its games onto Mac and iPad.










Mac pinball hd