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Little nightmares 2 secret ending
Little nightmares 2 secret ending






Mono also has the ability to use televisions as portals to navigate the Pale City. As such both Mono and Six must work together to accomplish various tasks and puzzles that cannot be done alone. Additionally, Mono does not travel alone and is aided by Six as a companion. Instead of a lighter which Six is shown to carry throughout the first game, Mono obtains a flashlight in the middle of his journey, which at some point can be used to illuminate dark areas and immobilize certain enemies like the Patients. He has the ability to use any long objects as tools to break objects or obstacles, or as weapons to fight small enemies. However, unlike Six in the first game, he is able to speak and under the player's command, he can call to Six for her help when necessary. Mono has the same basic movements as Six. The player takes control of Mono, who, along with Six (the protagonist of the first game who returns as a companion non-playable character), journeys through the Pale City to reach the Signal Tower. Like its predecessors, Little Nightmares II is a puzzle-platformer adventure game.

little nightmares 2 secret ending

If Mono has found all of the Glitching Remains, a post-credits scene shows Six encountering a shadow version of herself, which gestures to a pamphlet on the floor, advertising what appears to be the Maw. The camera draws back to reveal Mono in a room at the end of the dream hallway, and the door closes. Time passes, and Mono grows older and taller, ultimately taking on the form of the Thin Man. Alone and surrounded by the mass, Mono sits in a solitary chair and resigns himself to his fate. They outrun the mass, but Six allows Mono to fall into a chasm and escapes through a television portal. As the Signal Tower begins to crumble, the children are pursued by a gelatinous mass of flesh and eyes which forms the core of the Signal Tower. She becomes hostile when he damages her music box, but Mono turns her back to normal by destroying the box. Mono enters the Signal Tower and reunites with Six, now a distorted giant. Using various televisions as portals, Mono navigates the Pale City until a ghost version of Six leads him to the Signal Tower, where he confronts and disintegrates the Thin Man. When Mono once again tries to reach the door through a television, the spectral Thin Man emerges from it and captures Six. They spot the Signal Tower, which emits a pervasive Transmission that controls the Pale City's inhabitants - the television-addicted Viewers, whose faces have been distorted from exposure to it. Mono and Six then exit into the heart of the Pale City. The pair reaches the Hospital, where they encounter the dismembered, mannequin-like Patients and the bulbous Doctor, whom they may kill by luring him into an incinerator. Six puts it on and they continue their journey. Outside the School, they find a yellow raincoat. Mono rescues Six from the Bullies, and they escape the long-necked Teacher who rules the institution. Mono and Six enter the School, where they are separated when Six is captured by the porcelain Bullies, the School's rabid students. He also encounters several glitching ghosts of children, which he can absorb by touching them.

little nightmares 2 secret ending

However, he is always pulled back by Six before he can reach the door. Mono attempts to use these televisions to transmit himself through the screen, into the hallway he saw in his dream. Throughout his journey, some of the televisions activate, luring Mono to tune the transmission. Using a wooden door as a raft, Mono and Six drift across a body of water and wash up on the Pale City, which is shrouded by mist and rain and strewn with old televisions. The Hunter pursues the pair until he corners them in a shed and they shoot him with a shotgun. He then frees Six, who is being held prisoner by the masked Hunter who lives there. He journeys through the Wilderness and enters a decrepit shack. Will you dare to face this collection of new, little nightmares? PlotĪ boy named Mono awakens from a dream of a door marked with an eye at the end of a long hallway. Their journey won't be easy Mono and Six will face a host of new threats from the terrible residents of this world. With Six, the girl in the yellow raincoat, as his guide, Mono sets out to discover the dark secrets of The Signal Tower.

little nightmares 2 secret ending little nightmares 2 secret ending

Return to a world of charming horror in Little Nightmares II, a suspense adventure game in which you play as Mono, a young boy trapped in a world that has been distorted by the humming transmission of a distant tower.








Little nightmares 2 secret ending